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We invite you to participate in the online training from the physics homework helper, which will be held 08/30/2019 online for free. Professional software 3D animators, game designers, and film industries Autodesk Maya contains a large set of tools for the animation, texturing and special effects. It has four built-in visualizers, which make it possible to display the finished model.

Basics of animation

Animation in Autodesk is the movement or animation of an object in 3D with various tools. But owning software is not enough to build it, you need to know certain laws. In the video, the author will present those skills that are worth having a good animator.

Observation - the ability to notice the world around, to note the movements of people, surrounding objects.

Fantasy will provide an opportunity to endow the character with unusual characteristics, reactions, movements.

Logic implies a consistent construction of events so that an action has some kind of prerequisite.

Technique involves possession of tools.

Physics is necessary for the proper construction of the motion of an object.

Criticism will help to see the flaws in the work.

Owning them you can get a really interesting picture. In addition, drawing skills will be useful, but it is not necessary.

For beginners

The course consists of 10 lessons that will help you gain basic knowledge and skills in the program. Here are reviews of the interface, tools for easy construction of three-dimensional graphics and animation, settings for the project. The ways of creating objects are shown, the practical examples show the work of pivots (pivot points) and bindings. Given information about the rendering and configuration of the light source, the editor of materials Hyper shade and universal materials.

Model box

There are 2 modeling techniques: one takes into account smoothing, the other does not. The second technique is suitable for simple models that do not require final smoothing. The video is intended for beginners and will be useful for consolidating into practice the studied modeling tools. In addition, program shortcuts are shown. It is better to immediately attach the object to the grid, having correctly defined the front side, put it on the necessary axes. Step-by-step instructions on modeling a box from a cube will help you build your own model.

Character training

An important stage in the work on the character is his revival. If it will be used in a game or cartoon, he will need to give movement. The lecture touches upon the basics of rigging when a skeleton is placed in a static painted shell. The bones are created in the animation tab and are arranged along anatomical lines, ending at the joints of the joints. Snap object to the bone is called skinning (there is a special tab). For each bone of the skeleton, hierarchical links and values ??of possible transformations are assigned. In order to set it in motion, one must observe a strict hierarchy of relations, so that the program understands which object all the rest are set in motion. This hierarchy can be assigned using the Outliner tab, where hierarchy is established. The same procedure can be done through groups that are arranged in a hierarchy from the child to the parent.

Create a car

The practice of modeling a car consists of 5 parts. To perform the need knowledge of modeling tools. To properly make a model, you should choose a suitable picture in 3 types. To begin with, they make a reference, then proceed to drawing the parts. Begin with the wing of the car, drawing a frame from the cylinder. To speed up the process is to use the shortcut keys. Create a full-fledged model - the work is not fast. Details are made separately, which are then glued and customized to fit the form. You should closely monitor all the details and transitions of the picture.

After completing the course is issued: a diploma of professional retraining.

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1053 Cemetery Street,
California, CA 93901